How to make a character in the game move naturally, respond to player actions and function smoothly in an interactive world? During the lecture by Dr. Miłosz Margański, we will look at the techniques and tools used to create and implement animations in computer games and other interactive forms.
The meeting will be an opportunity to learn about the specifics of animation designed with interaction in mind, as well as the differences between film animation and solutions used in games. On specific examples, selected working methods used in modern digital productions will be discussed.
This is a proposal for all those interested in animation, game design, new media and modern storytelling techniques using moving images.
The event is part of the Animation Forge. The lecture is aimed at people over 16 years of age interested in the art of animation, students of artistic disciplines, novice creators and all those who want to develop their creative and technological competences. Participation is free. Registration is required for the lecture through the application form. Link to the form: https://app.evently.pl/events/15487-kuznia-animacji-cykl-wykladow-otwartych
The lectures are part of the Animation Forge program organized as part of the project “Development of cultural activity of Estrada Poznańska — reconstruction of buildings with purchase of equipment”, which is implemented in Poznań as part of the Programme European Funds for Infrastructure, Climate and Environment 2021-2027.
Centrum Animacji – Estrada Poznańska
Animation in games
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Sold by: estrada.poznan.pl
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How to make a character in the game move naturally, respond to player actions and function smoothly in an interactive world? During the lecture by Dr. Miłosz Margański, we will look at the techniques and tools used to create and implement animations in computer games and other interactive forms.
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