Tobaro is an audiovisual, non-linear VR game, created in the Unity engine using binaural sound technology. The player takes on the role of a man who, after an explosion, wakes up in a dilapidated house, partially blind and without memory. Exploring space, he discovers objects, triggers memories and gradually learns the history of the place and the events that led to the tragedy. The unique visual and sound layer of the game uses light, color, surround sound, dialogues and flashbacks, creating an immersive experience balancing on the border between play, art and theater.
During Horror Day, you will be able to meet the creators of Tobaro, get to know the behind the scenes of the creation of the project and independently enter its virtual world and play the game in VR technology.
Note: the created virtual space can affect the labyrinth more strongly than standard VR applications.
Dolnośląska Biblioteka Publiczna
VR game “Tobaro” | Horror Day 2026
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Tobaro is an audiovisual, non-linear VR game, created in the Unity engine using binaural sound technology. The player takes on the role of a man who, after an explosion, wakes up in a dilapidated house, partially blind and without memory. Exploring space, he discovers objects, triggers memories and gradually learns the history of the place and the events that led to the tragedy. The unique visual and sound layer of the game uses light, color, surround sound, dialogues and flashbacks, creating an immersive experience balancing on the border between play, art and theater.
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